![]() About halfway through the game I started skipping every single dialogue because I found it really hard to concentrate on what's being explained (and I'm used to playing old-school RPGs, reading long texts is not a problem for me if they're interesting enough). ![]() Seriously, I got into the game hoping for an engaging story about a digital kingdom, which really is my jam, but it's really badly delivered. You'll constantly be talking to NPCs that have the same 5 to 10 appearances, and the dialogue is baffling. The other part of the gameplay consists of jumping around, acquiring powerups that can only be used in very specific ways, and add nothing to the game, they're just cool ideas that aren't incorporated in any meaningful way into the gameplay. ![]() In fact, the majority of the bosses are either easy and boring or frustrating in a badly designed way. The main mechanic of the game is activating differently colored "modes" to kill enemies with that color quicker, but none of the bosses use the mechanic. The combat is serviceable, it works but isn't really engaging. However, Narita Boy is pretty disappointing in most aspects. I really don't want to be harsh with this game, since it's made by such a small company and comes from Spain (my home country), no less. But beyond its art-style and fond execution on aesthetic, Narita Boy‘s unenthusiastic lack of originality and care for its overarching design, winds up carving out a satisfactory yet tepid debut for Studio Koba. Venturing through the Digital Kingdom does spark some moments of delight. And beyond that, a story/narrative the game really could’ve gone without given how little relevance or even impact it holds on a player’s progression. A world that too often feels unnecessarily padded on a level design basis a combat system though not terrible, feels a little too undecided on what it exactly wants to be. The problem then lies with its simplicity of delivery and the game’s general lack of appeasing those looking for something more than surface-level attraction. At the very least, the game’s somewhat-warped screen display and drenching in ’80s culture tropes is anything but off-putting. After defeating the boss, you'll view another memory and that will be the end of the blue house.At its best, there’s certainly moments of appreciation and respect for the artistic detail Narita Boy lavishes in, with its pixel art and generally-eery vision of cyberspace run amok with corrupted foes. Interact with the summit to be teleported ' Nakunak's Dwelling', speak with her to receive the key to the boss room in the bathhouse. Head to the first floor and interact with the terminal on the left (this lights up the path to the summit) and interact with the second terminal to open the door. Enter the 1st door, defeat the enemies and collect the key. Exit through the transcriber portal to your right by using the code lit up in the stone beside it.Īfter entering the thermals baths you'll enter the 3rd door on the second floor, defeat the enemies and push the button to open the 1st door on the floor. Break the floor with your Downstab move and head into ' The Guru's Hideaway' and speak with the Guru to receive the second key to the Thermal Baths. This will make a portal appear that will send you to the ' Cave of the Strange Collision'. Make your way to the Thermal Baths building and insert the key into the terminal on the right. After defeating him you'll enter ' The Grotto of the Ancient Ones' and receive the first key to enter the thermal baths. Inside, you'll learn the Downstab move and have fight The Crab just below in the ' Underground Cave'. After checking up on the Lighthouse keeper and reporting back to his brother, he will provide you with access to the Grotto.
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